COURSE Overview

This course starts by getting back to the basics. We begin with cave painting... we mean, sketching on whiteboards. Yep, those glistening white surfaces with subtle red and blue residue are your modern-day caves. Sketches are a lo-fidelity way to get concepts in front of your customers, FAST. Sketches are you best bet for rapid-prototyping to sell your concepts to key stakeholders. In this segment of the course course, you will learn power moves to command the room during design studio workshops. Sketching as a method to get concepts in front of customers or stakeholders is an old technique - but still your best bet to get rapid feedback without sacrificing the time required for high-fidelity comps. This course builds upon the basics of whiteboard or napkin sketching and explores historical methods of visual storytelling, the strict efficiency of line in a sketch, and how to leverage psychological benefits of the room. You’re already doing this, and now you'll learn how to use it as a customer-facing end product or team deliverable.

Next we move into wireframes and prototypes, two of the main deliverables that we as designers get to speak with. The wireframe legacy has as many accolades as it does problems. This class focuses on the right time and place for wireframes today. You'll learn how to maximize the impact of lean prototypes and visual designs in your organization. Learn to articulate the power of pictures over words, and understand when to illustrate and where to annotate. Forever more, replace your long-winded requirements with something people will actually look at. And, best of all, integrate this lean, picture-based approach into your agile development process.

This course sets the foundation for at-home online learning on power moves for visual design tools. After this theory-based course, you'll pick your poison between the tactical tools you use every day, and have access to the following online courses. You'll be able to pick a mentor who specializes in one of these areas for your mentor hour this month. 

Post-course online learning: Pick your poison

After this course, you'll have access to a number of expertly-crafted online trainings that illustrate cutting-edge power moves for specific design tools. 


Photoshop the workhorse still has a firm foot planted in the UI and UX world. If this is your chariot or you’re still required to produce the future with one foot firmly planted the past, this course is for you. This course covers ways to integrate rapid prototyping and iterative design reviews on devices to extend the reach of the traditional photoshop skillset.


The original wireframe machine. Learn tried and true techniques to produce wireframe illustrations that can be used for both documentation and testing - extending the reach of the deliverable. Explore collaboration techniques to enforce standards and increase velocity of production.


Are you totally at home with photoshop and illustrator? Get ready to break away from these standard tools and learn to use the innovative program, Sketch. Sketch allows you to skip wireframes and put more fully baked concepts in front of your customers to help sell the idea. Move 30% faster using Sketch! Ditch the bloated design tools of last century and embrace the rapid illustrating, shared symbols, interactive prototyping of the future. This course will identify the core strengths and weaknesses of the application Sketch. We will explore workflows designed to integrate or disrupt your current processes, turbo charging your production throughput by 30%.


The new cool kid in UX class - InVision is poised to overtake documentation and redlines via interactive prototypes on-device. This course is designed to integrate InVision into your existing workflows - ensuring that everyone always has the latest iteration of the design. By utilizing various plugins we can show you how to integrate enterprise level frictionless collaboration into your team - regardless of size.


Enterprise level workhorse Axure offers some unique advantages - especially when dealing with established systems and distributed teams. This course is dedicated to understanding how to design, document, deploy and test Axure prototypes in a distributed business unit. Utilizing techniques culled from fortune 100 companies, we will focus on maximizing design time while reducing the frustration of the UI.


UX Prototyping underdog iRise offers some unique tools - real time data integration, animations and responsive prototypes. This class takes us beyond the simple interface requirements of learning a new tool and focuses on the integration capabilities with the existing ALM tools (Jira, IBM Rational, Microsoft TFS…)

Copy some shit from their website. Include something on how to make micro-animations and micro-transitions


Objectives & Activities

In this class, you will learn and practice a lean-inspired method for prototyping. By the end of the course, you will be able to:

  • Sketch with confidence
  • Replace old-school wireframes with rapid prototyping technique
  • Learn where you can eliminate waste in your design processes, putting time and money back in your pocket 
  • Claim you're in an expert in the specific design tools you use, with cutting-edge power moves

The in-person portion of this course is theory-based learning. The at-home learning brings you tactical expertise in specific design tools. After this course, you'll have the option to choose a mentor who's a specialist in one of the tactical tools, should you wish to talk shop, share screens, and get real-world advise from one of these mentors. 


This course is one of six courses required for the UXMA Researcher Certification. This certification also includes mentor-coach hours and a performance assessment. 

More about the UXMA certification tracks
Schedule of upcoming courses
Certification details
Frequently asked questions